Finally, to make it glass, I used the bucket tool to make it translucent and put it atop my model.
Now for the interior design! I wanted to make this more modern than the original, yet have the same sort of feel to it. As I mentioned in an earlier post, I watched a film called "We're the Millers" which inspired me to have a fish tank, but then I thought more a long the lines of the lights I had in the pillars and decided to incorporate that with the rest of the room.
I began to look at the film "Tron Legacy" as that uses lots of neon lights, especially when bordering objects. I made a mood board from pictures I gathered from it:
As you can see, a lot of the lights are very symmetrical and patterned, which is a lot like how I would like my set to be.
I added lights to different parts of my set, as these pictures show:
Now to start putting in some furniture. I wanted to revamp Saul's desk to be this ridiculously over the top modern desk, which also followed suit of the lights within the room. I began drawing a box shaped desk, but I then though it didn't really stand out among the the other objects in the room, so I tried making a curved desk:
Even when I made it as curved as I could; it still looked boxy and jagged, so to make it more spherical, I used the soften and smooth edges tool, and the before and after photos below show how well it turned out:
Before
After
Another touch I wanted to add to the room was the justice scales. I have placed some on Saul's desk, but I want to intertwine the symbol of the scales with something else in Saul's original office, to which I thought; "We the People" from his back wall.
*Copyright Free Image*
I first cut around this image in Photoshop, and then used the path to cut the same shape out of a blue marble texture:
Once I did this, the next step was to get a floor texture. I wanted to get a mosaic tile look for the floor to fit with Saul's original roman theme. These next few images describe how I reached this target.
I first eliminated the saturation of sandstone texture to make the colour dark. To get the individual mosaic tiles; I used the mosaic texturizer tool in Photoshop to make the pattern feel more organic and natural, yet still uniform
This texture without the scales became the texture for the floor throughout the set. Normally this would require to be offset to avoid repetition, but when I applied the texture; repetition wasn't present!
Finally I incorporated the words "We the People" around it and also made the scales and the letters mosaic to match the dark mosaic tiles.
Once the flooring had been done, the set began to look almost complete. All that was left was a matter of dressing the set with props and lighting it:
Within the original office, there are many props that are referred to throughout the show, and two of the main ones are:
- Saul's Safe
- Saul's many disposable mobile phones.
I've stayed true to these props and included them in my set. The mobile phones are located within Saul's top right draw, as you can see here in x-ray view:
I've also included a gun in the top right draw as well because in my interpretation of "Breaking Bad"; Saul needs to protect himself, even when he has body guards! Another few props I added were the files of Saul's main priorities "under the gun" and next to him at all times:
The safe in his office is hidden away by movable Roman pillars in the original, but as in this universe; Saul is proud of what he does, he has his safe on display for everyone to see, and within it are hundreds of thousands of dollars:
Normal View
X-Ray View
For the final part; lighting; I was originally going to import my SketchUp file into Maya, but when I did this; it took out all textures I had originally placed on my model in SketchUp. Now as I had come this far while painting the model, I did not want to start from scratch. So I searched for an alternative option to light it. Not long after my incident with Maya; a student on my course suggested a SketchUp plugin called "LightUp". Some members of the group had tried this plug in and it worked really well, but I didn't have as much joy in my model, as the pictures below show:
Before it actually did anything to my model; this screen occurred many times: the dreaded "Not Responding" screen.
When it finally did work, no matter how much I would tweak the controls; it would all appear far too over exposed and do strange things to the surfaces.
Here we can see that it beheaded my main character, which isn't what I was aiming for at all!
The shark was originally grey... No matter how hard I tried to find out why LightUp did this; I couldn't figure out why.
Just as I thought I had run out of luck with options to light my set, my lecturer told me that by taking screenshots of my set in places where I wanted to light it and used Photoshop to show what I was aiming for, I wouldn't be at a disadvantage. So I did just that!
Before Photoshop
After Photoshop! This is as close to how I wanted it to look as I could get. I like the ambient, soft neon glows in the grooves of the pillars and the metal. When it would be recording; the beams of light would be slowly dimming and brightening.
Here we have Saul's desk before and Photoshopping was done...
And here's what it looks like after! Almost like a swimming pool being lit at night, to match the fish tank.
And there we have it! Saul's newly designed set is complete!
There is one camera man on the show who films in sets like this. It would be very rare to find two camera men in a small environment. From watching the show, the most traditionally used shot in Saul's office is where I have placed the model cameraman: