With our tutor, we briefly touched on Maya in the first lecture for the last fifteen minutes, where we were shown how to make a sphere and view it from a full 360 degrees. To import the sphere, we used the "create" tab along the top of the program, clicked on the "NURBS Primitives" option and clicked "Sphere".
In the second lecture, we had more time with using the software and learning how to use it's "Hotbox" short cuts. Here are some screen captions of them.
After having some time getting used to it, we were asked to make an object to help us get into the swing of things, in this case, the object was a lamp.
To make the lamp, we first had to import a sphere and shade it so that it was more than an wire frame using the "5" key, then we had to stretch and skew it into a shape that resembled the base of a lamp using the "Translate" "Pick CV" options from the hotbox menu. Once the desired shape has been achieved, we then had to create the lamp shade.
To do this, you follow the same steps as making a sphere, but instead of sphere, click "Cylinder" and use the hotbox feature to scale it to size. Once done, go to the hotbox menu and select "Pick nothing", then re-select the cylinder, open the hotbox menu and choose "Pick CV", view the cylinder from above or below, select the inner circle of points and delete them. The cylinder is now hollow. Once I accomplished this, I placed the cylinder on top of the shape I had previously made and skewed it to make it thinner in the center of the shape, to make it more lamp shade-like, and this was my final result:
To make the lamp, we first had to import a sphere and shade it so that it was more than an wire frame using the "5" key, then we had to stretch and skew it into a shape that resembled the base of a lamp using the "Translate" "Pick CV" options from the hotbox menu. Once the desired shape has been achieved, we then had to create the lamp shade.
To do this, you follow the same steps as making a sphere, but instead of sphere, click "Cylinder" and use the hotbox feature to scale it to size. Once done, go to the hotbox menu and select "Pick nothing", then re-select the cylinder, open the hotbox menu and choose "Pick CV", view the cylinder from above or below, select the inner circle of points and delete them. The cylinder is now hollow. Once I accomplished this, I placed the cylinder on top of the shape I had previously made and skewed it to make it thinner in the center of the shape, to make it more lamp shade-like, and this was my final result:
During this lecture, shortly after I made this lamp, the program crashed and I was unable to continue to use it for the rest of the lecture.
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